Defying Gravity
The game was made for the "GoedWare Game Jam #9" with the theme "Broken Physics". (my interpretation of the theme was: you can disable gravity to float.)
In the settings menu you can control the music/SFX volume and.... customize the background color.
ABOUT THE GAME:
The game is a 1 bit platformer where you get another special movement, "Disable Gravity". The game includes 20 levels who get progressively harder as you move up. In addition to the 20 levels there are 3 more special levels:
- Speed Run - Complete the level as fast as you can and set a best time.
- Easter Egg Hunt - Like a normal level but instead of collecting stars you collect easter eggs.
- Bonus Level - It's like a normal level but harder (at least I think so...)
HOW TO PLAY:
The controls are quite simple:
- Move - A & D keys.
- Jump - W key.
- Float - Hold space bar, To stop floating let go of the space bar.
- Restart Level - R key.
There are many ways to die in this game so you need to avoid:
- Spikes.
- Bullets.
- Lasers.
- Falling out of the screen.
- Running out of air.
To complete the level you must leave through the portal. The levels are built like little boxes each box is kind of a mini level, the end portal will be in the last box. You will notice that from level 3 you will be revealed to a transparent portal which means it's not the end of the level there is another mini level, maybe even 2 or 5 more... Good Luck. (There's also a mini tutorial in the first few levels to explain some of these things)
In the game are two things that can help (or ruin..) you pass the level:
- Buttons - They are revealed in level 2, stepping on the button will reveal platforms (in a few levels it's spikes) that disappear a few seconds after you leave the button.
- Teleports - They are revealed in level 18, going in the teleport will basically teleport you to another teleport in the level, the catch is you might might not know in which teleport you'll end up... after leaving through a teleport it will have a 3 second cooldown before being activated again.
You can complete the level as is but you can aim to complete it with all 4 stars.
(level 20 & the bonus level have 5 stars)
CREDITS:
Art - Mine.
SFX - (OpenGameArt) https://opengameart.org/
Music - ("Free Music Loop Bundle" By Tallbeard Studios) https://tallbeard.itch.io/music-loop-bundle
Comments
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Nice game, challenging levels and nice minimalist graphics.
Controls, especially the floating ability, need some time to get used to, but overall feels nice.
I'd suggest to make it possible to jump by also using the up arrow, not just the W key, since its also possible to move left and right with arrows.
Also, moving platforms sometimes make me phase through walls and get inside other platforms.
Ultimately, i feel like it takes some excessively long time for the death animation to play and for the level to restart after you die, which, for a precision platformer game like this (which is based on trial and error), might not be a good thing, despite the transition animations looking nice (maybe you could try to speed them up or cut parts of them).
The game is very nice overll, and alreayd polished enough I think, plus for the amount of time you worked on the game, it already looks and plays amazing :D
Keep improving it!
i don’t know why the arrows even work I didn’t mean for it, i already fixed stuff and added the up arrow for jumping but I can only update it after the voting ends.
Good! The arrows probably work because you probably used Unity's GetAxis() functions (legacy input system) or the new input system (in this case, a controller might even let you move the character left and right).